Running Out
Title: Running Out
Genre: Fast-paced action slasher with platforming and endless runner mechanics
Theme: The ronin (player) has a timed clock before time freezes for him. In order to keep this timer alive, he has to kill; where fight is the only way to stay alive
Controls:
A - D > Move Left - Right
WASD > Ability aim
Space > Jump / Wall Hop
Left Click > Attack
Right Click > Block
Left Shift > Dash
Q > Swift Dash Ability
Notes:
- There is some animations and art ready in this build so some states are color coded
- Gameplay does not represent final gameplay loop and is used to showcase current mechanics only
- No cooldowns are added for now but will be added once all is working correctly
- Main Menu is very early and was made as a temporary placeholder
- Some SFX and VFX may be missing or incorrect but it will be adjusted in the future
- Backgrounds are temporary edits of photographed scenes and aren't our final art output
- Tileset is not complete yet so it is not available in the current build
Player States
Idle : Green
Run : Dark Green
Dash : Yellow
Block : Purple
Attack : Red
Jump: Cyan
Stagger : Brown
Swift Dash : Dark Yellow
Enemy states:
1-idle : white
2-attack : red
3-chase : orange
4-patrol:green
5-getHit : gray
6-die : black
| Updated | 3 days ago |
| Published | 11 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | DeletedArch, NourAbozied, Knok174 |
| Genre | Action, Adventure |
| Made with | Unity |
| Tags | No AI, Runner |
| Content | No generative AI was used |
