Title: Running Out

Genre: Fast-paced action slasher with platforming and endless runner mechanics

Theme: The ronin (player) has a timed clock before time freezes for him. In order to keep this timer alive, he has to kill; where fight is the only way to stay alive

Controls:

A - D > Move Left - Right

WASD > Ability aim

Space > Jump / Wall Hop

Left Click > Attack

Right Click > Block

Left Shift > Dash

Q > Swift Dash Ability


Notes:

  • There is some animations and art ready in this build so some states are color coded
  • Gameplay does not represent final gameplay loop and is used to showcase current mechanics only
  • No cooldowns are added for now but will be added once all is working correctly
  • Main Menu is very early and was made as a temporary placeholder
  • Some SFX and VFX may be missing or incorrect but it will be adjusted in the future
  • Backgrounds are temporary edits of photographed scenes and aren't our final art output 
  • Tileset is not complete yet so it is not available in the current build 

Player States

Idle : Green
Run : Dark Green
Dash : Yellow
Block : Purple
Attack : Red
Jump: Cyan
Stagger : Brown
Swift Dash : Dark Yellow

Enemy states: 

1-idle : white 
2-attack : red 
3-chase : orange
4-patrol:green
5-getHit : gray
6-die : black


Updated 3 days ago
Published 11 days ago
StatusPrototype
PlatformsHTML5
AuthorsDeletedArch, NourAbozied, Knok174
GenreAction, Adventure
Made withUnity
TagsNo AI, Runner
ContentNo generative AI was used